100Days #38: Real Holograms, Unreal Engine We bridged the Looking Glass with Unreal because of its ability to build 3D content that feels authentic. Being able to transport someone to another place is the mark of a compelling viewing experience, and here at Looking Glass Factory, that's a mission we're behind 100%.... Read more By Stephen Holts — September 6th, 2019
100Days #37: Holo-Unity Using their ULTRA SUPER POWERS, Unity developers of all kinds have created holographic applications that we couldn't even dream of.... Read more By Missy — September 5th, 2019
100Days #36: Holographic Web Browser Whether it's a 3D image of your cat, a holographic screen capture, or a real-time 3D audio visualizer, you'll easily spend hours browsing through the different creations made by Looking Glass users around the world.... Read more By Looking Glass Factory — September 4th, 2019
100Days #35: A Holographic App Store Imagine your phone without apps. Would you still be using it as you do today? The launch of the Apple App Store in July 2008 introduced the... Read more By Looking Glass Factory — September 3rd, 2019
100Days #34: Holographic Magic Tricks "Any sufficiently advanced technology is indistinguishable from magic." -Arthur C. ClarkeIt's a crime to give away a magician's tricks. So... Read more By Looking Glass Factory — August 31st, 2019
100Days #33: Valley Racer Playing in a Looking Glass made for an incredibly immersive gaming experience, as I actually felt as if I was racing in a rocky valley.... Read more By Stephen Holts — August 29th, 2019